CASE_STUDY Private code
territory-developer
A 2D isometric city-builder grounded in real simulation, built with a custom agentic pipeline. Public writeup, private code.
The shipped product: live link, the problem it solves, and the stack it runs on.
The problem
A case study in shipping a non-trivial game with an agent-driven workflow — the code stays private, but the process and the playable result are public.
Stack
UnityC#
Screenshots coming soon.