All projects
CASE_STUDY Private code

territory-developer

A 2D isometric city-builder grounded in real simulation, built with a custom agentic pipeline. Public writeup, private code.

The shipped product: live link, the problem it solves, and the stack it runs on.

The problem

A case study in shipping a non-trivial game with an agent-driven workflow — the code stays private, but the process and the playable result are public.

Stack

UnityC#

Screenshots coming soon.

territory-developer | Javier Ramos | Javier Ramos